Recuerdo del primer mensaje :
Esta tabla esta op muestra como cada mejora como ayuda en cuanto tiempo se hace donde se hace que tanto mejora en recojer recursos veanla esta buena :) Fuente: http://aom.heavengames.com/gameinfo/tables/techs/common
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Última edición por Dead~ el Dom Sep 16, 2012 1:27 pm, editado 2 veces
Esta tabla esta op muestra como cada mejora como ayuda en cuanto tiempo se hace donde se hace que tanto mejora en recojer recursos veanla esta buena :) Fuente: http://aom.heavengames.com/gameinfo/tables/techs/common
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[size=7]Tech name[/size] | Age | Cost | Researched at | Time | Effect |
X-Pack Regular technologies |
Heroic Fleet | 2 | 200F 200W 15Fv | Dock | -- | +50% ship vs myth unit bonus attack |
Regular technologies |
Hand Axe | 1 | 120F 50G | Storehouse/Lumber camp/Ox Cart/Guild | 30 | +10% wood gather rate, +50% carry capacity |
Bow Saw | 2 | 250F 150G | Storehouse/Lumber camp/Ox Cart/Guild | 45 | +10% wood gather rate, +50% carry capacity |
Carpenters | 3 | 300F 200G | Storehouse/Lumber camp/Ox Cart/Guild | 55 | +10% wood gather rate, +50% carry capacity |
Pickaxe | 1 | 50F 120W | Storehouse/Mining camp/Ox Cart/Guild | 30 | +10% gold gather rate, +50% carry capacity |
Shaft mine | 2 | 150F 250W | Storehouse/Mining camp/Ox Cart/Guild | 45 | +10% gold gather rate, +50% carry capacity |
Quarry | 3 | 200F 300W | Storehouse/Mining camp/Ox Cart/Guild | 55 | +10% gold gather rate, +50% carry capacity |
Hunting Dogs | 1 | 100W 100G | Granary/Ox Cart/Guild | 20 | +30% hunting gather rate |
Husbandry | 1 | 100W 50G | Granary/Ox Cart/Guild | 30 | Villagers carry twice as much food, (all types) +20% herd animal gather rate, herd animals fatten 30% faster |
Plow | 2 | 50W 100G | Granary/Ox Cart/Guild | 40 | +10% farm gather rate |
Irrigation | 3 | 150W 250G | Granary/Ox Cart/Guild | 30 | +10% farm gather rate |
Flood Control | 4 | 250W 350G | Granary/Ox Cart/Guild | 40 | +10% farm gather rate |
Masonry | 2 | 200F 300W | Town Center | 20 | Buildings +15% HP, -5% crush vulnerability |
Architects | 3 | 400F 500W | Town Center | 30 | Buildings +15% HP, -5% crush vulnerability |
Fortify Town Center | 3 | 400W 400G | Town Center | 60 | Town Centers +25% HP, +50% attack, +2 range, supports +5 population |
Watch Tower | 2 | 200W 100G | Tower | 20 | Enables tower attack, towers +6 LOS |
Crenellations | 2 | 150F 150W | Tower | 20 | Increased building accuracy, towers do triple damage to cavalry |
Signal Fires | 2 | 150W | Tower | 30 | Buildings +6 LOS |
Carrier Pigeons | 3 | 400W | Tower | 45 | Buildings +6 LOS |
Boiling Oil | 3 | 100F 300W | Tower | 40 | Removes tower/fortress minimum range |
Stone Wall | 2 | 200F 200G | Wall | 40 | Walls +600 HP, +7 LOS |
Draft Horses | 3 | 300F 200G | Fortress/Siege Camp/Hill Fort/Palace | 40 | Siege weapons move 20% faster |
Engineers | 4 | 300F 500G | Fortress/Siege Camp/Hill Fort/Palace | 40 | Siege weapons +10% damage vs walls, melee siege weapons +50% attack, ranged siege weapons +25% attack, Petrobolii/Catapults +2 range |
Ambassadors | 3 | 250G | Market | 30 | No tribute penalty |
Tax Collectors | 3 | 200F 200G | Market | 35 | Market use penalty decreased to 15% |
Coinage | 4 | 200G | Market | 40 | Caravans move 20% faster |
Copper Weapons | 2 | 200F 200G | Armory | 30 | Units, heroes, buildings and ships +10% attack |
Copper Mail | 2 | 150F 150G | Armory | 30 | Human units -10% hack vulnerability, heroes -15%, ships -10% hack/crush vulnerability |
Copper Shields | 2 | 150W 150G | Armory | 30 | Units and ships -10% pierce vulnerability, heroes -15% |
Bronze Weapons | 3 | 300F 300G | Armory | 40 | Units, heroes, buildings and ships +10% attack |
Bronze Mail | 3 | 300F 200G | Armory | 40 | Human units -10% hack vulnerability, heroes -15%, ships -10% hack/crush vulnerability |
Bronze Shields | 3 | 300W 200G | Armory | 40 | Units and ships -10% pierce vulnerability, heroes -15% |
Iron Weapons | 4 | 600F 600G | Armory | 50 | Units, heroes, buildings and ships +10% attack |
Iron Mail | 4 | 500F 500G | Armory | 50 | Human units -10% hack vulnerability, heroes -15%, ships -10% hack/crush vulnerability |
Iron Shields | 4 | 500W 400G | Armory | 50 | Units and ships -10% pierce vulnerability, heroes -15% |
Burning Pitch | 4 | 500W 300G | Armory | 40 | Archers, Arrow ships do damage x3 vs Buildings, Archers do damage x1.5 vs Ships, Arrow Ships +15% attack, Ballistae +20% attack |
Purse Seine | 2 | 150W 150G | Dock | 20 | Fishing +30% gather rate |
Salt Amphora | 3 | 150W 250G | Dock | 30 | Fishing +40% gather rate, double carry capacity |
Enclosed Deck | 2 | 200F 200W | Dock | 40 | Transports carry 20 units |
Cladding | 3 | 200W 200G | Dock | 40 | Arrow ships +10% attack, +20% HP, +4 range |
Reinforced hull | 4 | 300W 200G | Dock | 40 | Ramming ships +10% attack/HP |
Naval Oxybeles | 4 | 500W 200G | Dock | 50 | Siege ships +10% HP, +12 range, +9 LOS, damage x1.5 vs buildings |
Conscript Sailors | 4 | 500W | Dock | 30 | Ships train 20% faster |
Omniscience | 4 | Special | Temple | 5 | Grants you the LOS of your enemies. Cost is 100G per enemy villager. |
[size=7]Tech name[/size] | Age | Cost | Researched at | Time | Effect |
Última edición por Dead~ el Dom Sep 16, 2012 1:27 pm, editado 2 veces