A Dutch strategy for x1 - Página 2 30ky9g11
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A Dutch strategy for x1 - Página 2 30ky9g11
Bienvenido a la Web de SpetsNaz Clan,
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para poder ver, descargar e ingresar a informacion mas exclusiva debes Conectarte o Registrarte aqui.
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A Dutch strategy for x1

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SpNz - MigueLo
[SpetesNaz] Siderit
SpNz | And_Che
SpNz - Arthur
SpNz - Juan Andres
SpNz - Matheus
10 participantes

descriptionA Dutch strategy for x1 - Página 2 EmptyA Dutch strategy for x1

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Recuerdo del primer mensaje :

in the tournamente, in the 1x1 matchs, we can do the dutch turtle.

i will post a rec of an expert player doing the turtle (just for show the basic). in our turtle version, we make walls faster, and may make soldiers faster.

why its good make turtle? the enemy army will take at least 40 secs to destroy a wall, and we will have skimichers atacking, then when the enemy finally break the wall (if he can), he will not have more than 5 soldiers, and we will have at least 15 skimichers. another reason to make turtle, is because we don't have to hunt in late game. the banks and more some vills in mines will give all necessary gold. when the third card comes (600 wood) we can make a farm with 400 wood, and coleting more 200 wood we make other, then all food we need will come of these 20 villagers (and some more vilagers if we still have animals close). the rest vilagers go to wood, and we use it at the better way.

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i can't say exactly the full strategy now, because i have to go, but later i post it

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Yo el dia de ayer leei una estrategia de los Portugueses FF..... juge 3 partidas y las 3 ganadas.... :)

los portos no son una civi regularmente ocupada, pero si tienen una buena combiancion de army.... son guerris + los dragones (los mas fuertes del game) y ha eso le podes agregar las ametralladoras...

PD: una de esas partidas fueron 1x1 vesus un Japones (Antl)
Ultimamente me eh dado cuenta que el punto debil de los Japoneses Son los FF, ya que los japoneses jamas tiene Deck para un FF y si tu lso haces en el min 6 el japones va a dejar de crear unidades para tambien pasar de edad y ahi tu lo tienes que atacar ya que tendras cartas de unidades... y no tendra muchas unidades en el min 8 o 9.

o lo otro que puede hacer el japo es atacarte con lo que tenga pero lo detienes muy facil, ya que tampoco tendria un gran army..... lo malo que si no resulta tu ataque estaras perdido.... lol

Eso lo eh visto en varias partidas contra japos.... y ami en lo personal me la han echo en ESO... :suspect:

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SpNz | And_Che! NO TE PIERDAS LA FIRMA CHUCK NORRIS! :

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the ports are good because if we don't have much army, or much siege atack (russia), we can't rush. that happened in 1x1 me vs monky. the firsth game i win rushing with iros, but the second i lose. monky only make army in third age, so, just in 8 MINUTES he start making soldiers.... but i can't destroy the tcs, then his economy was better than mine =/

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ufff.... guys.... i tied this strategy with a lot of players, i lose all =/. don't have map control sux, and u wilagers can't colect much wood.... its good to make against russia and sioux, but thats all. better don't make this in the tourney...

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:lol!:


Gracias por colaborar con el tema de las estrategias, ahi que seguir buscando....
Es la unica posibilidad de mejora

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SpNz | And_Che! NO TE PIERDAS LA FIRMA CHUCK NORRIS! :

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I igree with Matheus. Its by far more important to have map control and when a good player see that you are going to turtle, he goes FF or he invested into eco at mass. BTW we have tried it with mantheus, it seems that it isnt realy good idea :=(: :=(:

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