Hay que editarlo y es un poco dificil... Contacte con el tio que hizo la mayoria de mapas NR y me dijo esto:
I stopped playing aoe3 quite a while ago, and since I dont even have it installed anymore on this computer I also cant easily do it and check if I did it correctly. But something I mailed someone else a long time ago should still be possible:
Your best bet is if you want to edit them yourself is comparing the original xs file (they are stored in program files iirc) with my editted versions. It is long ago so i have to admit i dont know exactly anymore what I did change. I do know there were only a handful of changes. When Ensemble Studios released Treaty support in expansion i stopped changing maps to make NR versions.
A quick checks shows me that at two places code is inserted. The first part is right before forests are placed (which should be at the end of the script), it starts with:
rmCreateTrigger("einde");
and ends with
rmSetTriggerEffectParam("AttackMove", "false");
}*/
}
After that forests are placed by the normal script, after which:
//////////////////////////////////////////
rmCreateTrigger("muur");
and everything after that is inserted. Just make sure also the last acolade (if that is also the english word for {}) remains in the end, since one small mistake and it will just refuse to load the map without a message why.
Intente hacerlo pero me salio mal, me daba error de mapa :/