Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) 30ky9g11
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Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) 30ky9g11
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Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo)

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SpNz - Stallord
gaboman64
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Hola a la comunidad de spnz encontre un post muy bueno sobre el gather rate de los aldeanos muy completo y detallado, hasta habla de los botes de pezca :lol!:. Dejo la fuente en descripcion para que no se me culpe de plagio Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) 724608.

Well I Decided to do something about questions concerning villager
seconds (VS), and gathering rates and ended up with this huge, yet
helpful guide. It contains every single gathering unit in the game, and
every single economical technology and home city card. By doing this I
hope it will become easier than ever to calculate gathering rates, and
overall gain some insight into how percentages and math come into play
in every single one of your games
Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) Smile Enjoy! Feel free to comment and ask questions.Abstract Villagers
Gatherers
Native Villagers
Tree: .5
Mill: .67
Plantation: .5
Herdable: 1.25
Huntable: .84
Mine: .6
Berry Bush: .67
Crate: 8.0
Farm: .5
European Settlers
Tree: .5
Mill: .67
Plantation: .5
Herdable: 2.0
Huntable: .84
Mine: .6 (Dutch Settler: .69)
Berry Bush: .67
Crate: 8.0
Farm: .5
Coureurs
Tree: .62
Mill: .84
Plantation: .63
Herdable: 2.5
Huntable: 1.04
Mine: .74
Berry Bush: .83
Crate: 10.0
Farm: .62
Settler Wagons
Tree: 1.0
Mill: 1.34
Plantation: 1.0
Herdable: 4.0
Huntable: 1.7
Mine: 1.2
Berry Bush: 1.34
Crate: 15.0
Farm: 1.0
Technologies

Gang Saw: Wood +10%
Log Flume: Wood +20%
Circular Saw: Wood +30%
Deforestation: Wood +50%
Hunting Dogs: Hunting +10%
Steel Traps: Hunting +20%
Placer Mines: Mine +10%
Amalgamation: Mine +20%
Excessive Taxation: Mine +50%, Plantation +50%
Seed Drill: Mill +15%, Farm +15%
Artificial Fertilizer: Mill +30%, Farm +30%
Large Scale Agriculture: Mill +50%, Farm +50%
Book Keeping: Plantation +10%
Home Steading: Plantation +20%
Ore Refining: Plantation +30%
Earth Gift Ceremony: Plantation +20%, Mine +20%
Lumber Cereomony: Wood +20%
Forest People Ceremony: Wood +20%
Forest Spirit Ceremony: Wood +20%
Great Feast: Hunting +10%, Berrybush +10%, Farm +10%, Mill +10%
Harvest Ceremony: Hunting +15%, Berrybush +15%, Farm +15%, Mill +15%
Green Corn Ceremony: Hunting +20%, Berrybush +20%, Farm +20%, Mill +20%
Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
Earth Ceremony: Plantation +10%, Mine +10%
Excessive Tribute: Mine +50%, Plantation +50%
Chinampa: Mill +20%, Farm +20%
Metalworking: Mine +20%
Calendar: Mill +10%, Farm +10%, Hunting +10%
Aztec WiseWoman Age2: Plantation +10%, Farm +10%
Aztec WiseWoman Age3: Plantation +15%, Farm +15%
Aztec WiseWoman Age4: Plantation +20%, Farm +20%
Aztec WiseWoman Age5: Plantation +25%, Farm +25%
Sioux WiseWoman Age2: Hunting +10%
Sioux WiseWoman Age3: Hunting +20%
Sioux WiseWoman Age4: Hunting +30%
Sioux WiseWoman Age5: Hunting +40%
Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berrybush +10%, Farm +10%
Klamath Work Ethos: Wood +5%, Hunting +5%, Mill +5%, Plantation +5%, Mine +5%, Berrybush +5%
Navajo Craftsmanship: Mine +20%, Plantation +20%
Home City Cards
Lumberyards: Wood +15%
Sawmills: Wood + 15%
Exotic Hardwoods: Wood + 20%
Royal Mint: Plantation +25%, Mine +25%
Cigar Roller: Plantation +20%
Rum Distillery: Plantation +20%
Iron Monger: Mine +20%
Silversmith: Mine +20%
Textile Mills: Plantation +25%
Food Silos: Mill +15%, Farm +15%
Sustainable Agriculture: Mill +15%, Farm +15%
Furrier: Hunting +15% , Berrybush +20%
Grain Market: Mill +20%, Farm +20%
Refrigeration: Mill +20%, Hunting +20%, Berrybush + 20%, Herdable + 20%, Farm +20%
Spice Trade: Hunting +20%, Berrybush +20%
Aztec Mining: Mine +40%
Chinampa1: Plantation +15%, Farm +15%, Mill +15%
Chinampa2: Plantation +20%, Farm +20%, Mill +20%
Great Hunter: Hunting +20%, Berrybush +20%
Woodcrafting: Wood +20%
Team Exotic Hardwoods: Wood +15%
Team Silversmith: Mine +10%
Team Food Silos: Mill +10%, Farm +15%
Team Furrier: Hunting +10%, Berrybush +15%
Team Sawmills: Wood +10%
Team Spice Trade: Hunting +10%, Berrybush +15%
Team Rum Distillery: Plantation +15%
Team Iron Monger: Mine +10%
Fulling Mills: Herdable +400%
Economic Theory: Hunting +10%, Berrybush +10%, Herdable +10%, Mine +10%, Wood +10%, Plantation +10$, Mill +10%, Farm +10%
Abstract Fishing Boats
Gatherers
Fishing Boats
Fish: .67
Whale: .5
Caravels
Fish: .67
Whale: .5
Galleys
Fish: .67
Whale: .5
Canoes
Fish: .22
Whale .17
War Conoes
Fish: .22
Whale: .17
Tlaloc Canoes
Fish: .22
Whale: .17
Technologies
Chinampa: Fish +20%, Whale +20%
Gill Nets: Fish +15%, Whale +15%
Long Lines: Fish +30%, Whale +30%
Excessive Taxation: Whale +50%
Excessive Tribute: Whale +50%
Huron Fish Wedding: Fish +20%, Whale +20%
Navajo Craftsmanship: Whale +20%
Economic Theory: Fish +10%, Whale +10%
Home City Cards
Fish Market: Fish +25%, Whale +25%
Rendering Plant: Fish +30%, Whale +30%
Team Fish Market: Fish +10%, Whale +10%
Whale Oil: Whale +35%
Economic Theory: Fish +10%, Whale +10%
Herdables
Gatherers
Sheep
Food: .2
Food at livestock pen: .5
Food at farm: .5
Cows
Food: .25
Food at livestock pen: 1.0
Food at farm: 1.0
Llamas
Food: .3
Food at livestock pen: .75
Food at farm: .75
Technologies
Selective Breeding: +25% Food Gather Speed from Livestock Pen, +25% Food Gather Speed from Farm
Large Scale Gathering: + 50% Food Gather Speed from Farm
Navajo Shepards: +200% Food Auto Gather Speed, +30% Food Gather Speed from Livestock Pen, +30% Food Gather Speed from Farm
Home City Cards
Stock Yards: Food Gather Speed from Livestock Pen +30%, Food Gather Speed from Farm +30%
Team Wool Staples: Food Gather Speed from Livestock Pen +30%, Food Gather Speed from Farm +30%

Now
the explanation, here's an example. Say you want to find out how long
it will take you to gather enough resources to train 5 musketeers as
Britain with hunting dogs as your only economical upgrade.
In
order to calculate how long it takes to gather a certain amount of
resources over a certain amount of time, we will convert our resources
to a universal unit in AoE3, the villager second (VS). A villager
second stands for how many seconds it will take for a villager to gather
a certain amount of resources. The beauty of VS is that your working
with one unit, not the three different ones in AoE3. In order to find
the VS required for a certain unit/building/ect., you simply divide the
amount of resources, by it's respective gathering rate. It's important
to use the respective gathering rate, because hunting for food gathers
significantly faster than gathering wood. However, to make things more
complicated, there are also economical upgrades and home city cards,
which can be researched or shipped, to boost the gathering rate or
resources. Since you will be using these in games, it's important to
take the economical upgrades into account as well, since after boosting
the gathering rate of wood, you can on longer use the standard rate of
.5. I'll do my best to give an explanation below.
Britain
settlers gather food at a rate at .84 when hunting, however since we
have researched hunting dogs, that rate will be bumped up to 0.924 (10% =
.1 as a decimal, add one to it and multiply it by the original rate,
.84. This is how we will take all economic upgrades into account,
simply convert the percentage to a decimal by removing the percent sign
and moving the decimal two places to the left, and then add one. Then
multiply this number by the standard gathering rate, to get your new
gathering rate). So now we divide the food cost of musketeers, 75, by
.924 (our new hunting rate), which equals 81.17. So it will take one
villager, that many seconds to gather 75 food from hunting, which will
allow us to train one musketeer. However, let's say we have 10
villagers hunting. In order to account for the fact we have 10
villagers, and not just one, we simply divide the food cost in VS
(villager seconds) of a musketeer (81.17) by 10, to get 8.12 seconds.
So with hunting dogs, the first hunting upgrade, and 10 villagers, it
will take us 8.12 seconds to gather 75 food.
We all know that
musketeers also require 25 coin to train along with 75 food. Again the
same process, 25 divided by the standard gathering rate of coin for a
British settler, .6. 25/.6 = 41.17. So it will take us 41.17 seconds
to gather 25 coin, the amount of coin required to train one musketeer.
However, remember we have five villagers gathering gold from a mine, not
1, so we shall divide 41.17 by 5, which equals 8.334. So with 5
villagers gathering from a gold mine, it will take us 8.334 seconds to
gather enough gold to train on musketeer.
Now because we need the
food and gold at the same time to train a musketeer, you obviously want
the required times to gather the resources to be as close as possible.
And look at our results, they are both very near 8 seconds! This is an
ideal setup because that means that we are gathering the required
resources to train musketeers , and no extra resources. Remember, any
resources not being used, are a waste!
Lastly, if you remember
what I said in the beginning, it was that we want to train 5 musketeers
(since ideally you always want to be training units in groups of 5, and
no less, so that you get as many units out as possible per batch and can
remain competitive in game). Well, since we have the required
gathering time for resources for 1 musketeer, we simply multiply that
number (~8 seconds) by 5, to get our time of 40 seconds. So,
to train 5 muskteers with 10 villagers on hunting with hunting dogs,
and 5 villagers mining coin,we will need 40 seconds. The advantage of
training units in AoE3 and the block system, is that you can begin
training units with just enough resources for one unit, and then add
others after. However, since muskteers take 30 seconds to train, we
will unfortunetly only be able to train 3 (3*8=24), or maybe 4 if our
economical micro is good Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) Wink.
Of course the easiest way to grind down those required times is to
produce more villagers, and upgrade your economy. Always try to match
the required time to gather the necessary resources for a batch of 5
units, with the training time of that unit. That way you can have units
always pouring out, without having too many villagers on a certain
resource, creating excess resources.
I hope that you learned something from reading this article, because it took a long time to put together Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) Wink
It really does show how important of a role math plays in this game
though, and with some practice with the villager optimization of certain
units, you can certainly improve your skill to another level. If you
have any other questions, comments, concerns, or typos/mistakes in the
data or guide, please feel free to post it here or PM me on
All_FaLLz_DoWn on ESO Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) Smile

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Vaya, exelente post
sería buenoque dejes la fuente.
Otra cosa, creo que tiene muchas comas fuera de lugar cambiando las cifras.

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SpNz - Stallord escribió:
Vaya, exelente post
sería buenoque dejes la fuente.
Otra cosa, creo que tiene muchas comas fuera de lugar cambiando las cifras.

Bueno si leiste aunque sea sus primeras palabras el puso que dejo la fuente en la descripcion del titulo del post
Pero si queres te la dejo aca tambien [Tienes que estar registrado y conectado para ver este vínculo]

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SpNz - CristianEM escribió:
SpNz - Stallord escribió:
Vaya, exelente post
sería buenoque dejes la fuente.
Otra cosa, creo que tiene muchas comas fuera de lugar cambiando las cifras.

Bueno si leiste aunque sea sus primeras palabras el puso que dejo la fuente en la descripcion del titulo del post
Pero si queres te la dejo aca tambien [Tienes que estar registrado y conectado para ver este vínculo]

cierto.. En mi celular no puedo leer la descripcion..
Pero como norma de cualquier argumento,
la fuente y/o bibliografia se ubican al final del texto ^-^

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PD: no ocupen el traductor google que es pedorro Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) 451284 Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) 451284 Porcentajes de Recoleccion de recursos.(Siempre es bueno saberlo) 451284

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